The Ultimate New World Mage Build and Guide for PvE

​In this guide, you will find the best mage builds and all the key information for mages in PvE, from explanations of weapon choices to skill trees for each load out, plus guidance on everything from necessary gems to playstyle tips to ideal armor and, if applicable, where to farm each piece.

Check out the PvP Mage Guide.

Intro

This guide is brought to you by BagginsTV, in collaboration with Tricks and NWDB.

All information is based on the latest version of New World, and is accurate for the Brimstone Sands update.


‌weapon Choices

Whilst there are a wide variety of Mage builds being run in New World, in this guide we're going to keep it concise and focus on the following weapons: Fire Staff, Ice Gauntlet, and Void Gauntlet.

Using a combination of any two of these weapons alongside having a majority of your stats put into intelligence will effectively make you a "mage" in New World.

If you're struggling on which two weapons to go with, here's a simple breakdown of what each weapons provides to your group:

  • Fire Staff is a pure damage weapon, especially good against the Angry Earth.
  • Ice Gauntlet is good for high damage with some Slows, Roots and Rend.
  • Void Gauntlet offers high damage along with Root, Rend, Empower and Weaken capabilities. It is highly recommended to have a Void Gauntlet user on any team for mutations etc.

Attributes

You will want 310 Intelligence + 200 Constitution. This will be the attribute ratio we use for any combination of Mage weapons in this guide. You may wish to take points out of Constitution and put them into Intelligence to do more damage, but do so at your own risk!

In order to reach the 300/200 stat threshold, you will need to use Attribute Food. The best (and cheapest) Tier V attribute food you can get is [item_foodintcont5] for an extra +24 Intelligence and +16 Constitution. Pork Belly Rice may also be available for cheap on your server.

Weapon Skills

Check out the Ability Rotation section for information on these skill trees, including how to cycle Boule de feu, Piques de glace etc.

Fire Staff Build

Ice Gauntlet Build

Void Gauntlet Builds

Standard Build

Anti-Heal Build

Popular when fighting enemies that heal, and in nature mutations.

Equip Load​

For any Mage PVE build, we will be using Light Equip Load, as it boosts our damage by 20% and gives us access to the very powerful Dodge Roll. To achieve this we will be using a Light Helm, Light Gloves, Light Legs, Light Boots and a Medium Chest. This maximizes our armor rating whilst still keeping us in a "Light Load".

Perks to Aim For

Weapon Perks

Fire Staff

Harmonisation ignée + Bane Perk + Cruauté

You can replace Elemental Attunement with Fougue if needed, but Flame Attunement is very strong and should be your end goal.

Ice Gauntlet

Harmonisation gélive + Bane Perk + Cruauté

For more support, you can replace Frost Attunement with Mouvement régénérateur, as Frost Attunement does not trigger on Tempête de glace or Tempête de grêle.

Void Gauntlet

Enchanté + Bane Perk + Harmonisation abyssale

Abyssal Attunement can be replaced with Cruauté or Fougue if needed, but Abyssal Attunement is very strong and should be your end goal. Enchanté is chosen for the Void Gauntlet as most of our damage comes from the Lame de néant ability.

Note: I'm recommending the same elemental attunement as the weapon's damage type to work with mutations. For example, if we put Frost Attunement in our Fire Staff, it would be much weaker during Frost Mutations.

Gear Perks

Armor

On your armor, you are looking for a relevant Ward Perk and any combination of the following perks: Relevant Ability Perks, Rafraîchissement, Aversion physique, Aversion élémentaire, Fortification élusive, Évasion régénératrice, or Redynamisation.

Amulet

Your Amulet should have Santé and a relevant Protection Perk (such as Protection contre le gel for Frost Mutations), plus any of the following perks: Rafraîchissement, Évasion régénératrice, Récupération de vitalité, Renforcement, Fortification, or Purification.

Ring

For your Ring, Best-in-Slot is Vigueur and Dégâts de glace / Dégâts de feu / Dégâts de néant, alongside any of the following perks: Rafraîchissement, Évasion régénératrice, Ponction, or Conscience aiguë.

​earring

Best-in-slot for your Earring is Boisson rafraîchissante plus Boisson saine, and your choice of Rafraîchissement, Évasion régénératrice or Régénération.

Ability Perks

Due to the perk spaces being entirely occupied by the necessary Bane, Vicious, Keen and Attunement perks on our weapons, it's not advised to run any ability perks on the weapons themselves, as it will generally lower your damage. One exception to this is Cri de putréfaction on your Void Gauntlet, as this does provide a huge amount of disease to combat Nature Mutations.

For the remaining perks, you will want to get as many of these on your armor as possible. Below is a list of ability perks from most important to least important, make sure you have at least a couple of these for the relevant weapons they belong to:

Best Drops to Farm​

Weapons

The Cache d'armes orageuses de magicien contains Mage weapons which have Tourment des altérés, Fougue and a Chain Elemental Perk. Whilst not ideal, these weapons can be good to get you started on farming corrupted dungeons to earn Umbral Shards and other, better drops.

However, make sure to open your caches only after you are 590+ gear score in your weapon slots in order to ensure a viable drop.

Fire Staves

Outside of farming for random drops in the relevant mutation, getting Attunement on your weapon will require you to buy or craft it.

Bâton de guerre de vignefeu is a good all-rounder for bringing into any dungeon, but eventually you will want to acquire a Elemental Attunement + Bane Perk staff, but this will work well in the meantime.

Ice Gauntlets

As with the Fire Staff, we will need to buy or craft Harmonisation gélive for the Ice Gauntlet to achieve BiS.

Until then, Don éternel is a strong pick-up that you can use for any Ice Gauntlet related build, and works in both PvE and PvP.

Void Gauntlets

Fléau des Profondeurs is close to BiS for Nature Mutation weeks and fighting any other enemies that use healing abilities.

Armor

Collecting a full set of the Wizened will give you a good baseline set to use in most PVE scenarios. Whilst it does use a great set of perks per piece, it does not have any Ward or Ability Perks so you will be looking to upgrade to pieces listed below for the relevant dungeon you are running, such as Tempest being Corrupted Ward, Lazarus being Ancient Ward, etc.

For Corrupted Ward, the Spectral Tempestuous set is an amazing set to run in Corrupted Expeditions both normal and mutated. I highly recommend running the quest chain needed to get the Caches which contain it. Again, do not open these until you are 590+ gear score.

For Angry Earth Ward, the Harbinger set has a great set of perks to get you started on farming Mutated Garden of Genesis as a mage. The set does not have Ability Perks however, and you will want to find a Medium Chestpiece, such as Couvre-poitrine de la sirène, to complete this build.

For Ancient Ward, Bottes empennées de l'augure and Capuchon de l'augure are good starting pieces for a Mage Ancient Ward set, but you will likely be buying/crafting most of this set to get the relevant ability perks you need.

Unfortunately, there are currently no reliable drops of Lost Ward gear suitable for mages in the game outside of high level mutations, so you will likely need to buy or craft this.

Amulet

La dernière prophétie provides cooldown reduction and can also extend the duration of Pleinement renforcé, if you're using the perk.

Âme de Myrkgard is an Amulet that works especially well in Nature Mutations due to its Protection contre la nature perk.

Ring

Anneau du serment de l'océan is a great fit for the Fire Staff and Ice Gauntlet build.

Anneau de défense démoniaque is a good all-rounder and will slot nicely into any mage PvE build.

Earrings

As mentioned in the perks section, your best earring will have Boisson rafraîchissante, Boisson saine, and one of the listed perks.

There are no named items that drop with this criteria, but here are some you can go for if you can't afford one from the Trading Post:

Larme is a reasonable earring to equip though we won't see much use out of Protection régénératrice unless we're in deep with Lame de néant.

Boucle d'oreille de Myrkgard has Boisson rafraîchissante and Évasion régénératrice, with a chance that the 3rd perk will roll as Boisson saine when dropped at 600GS.

Heartrunes

Rune-cœur de détonation brutale will be our go-to Heartrune of choice for Mage DPS and in general any DPS build. You can maximize efficiency by activating this rune whilst you're going in close to the enemy to use Lance-flammes or Lame de néant, drop an Tempête de grêle, or land a Cri de putréfaction.

Gems

A Opale immaculée taillée is the go to socket for Ice Gauntlet, Fire Staff and Void Gauntlet as they allow you to very simply increase your damage by 15% after dodging.

Elemental Conversion gems such as a Aigue-marine impure taillée will give you a larger increase in overall damage due to the huge intelligence scaling they provide (see General Playstyle section), but by converting our damage we run the risk of playing negatively into a Mutations Element Absorption (Frost Mutations reduce incoming Frost damage by 50%!).

Note: To min-max, you may look to change your Fire Staff and Void Gauntlet gem to a Saphir impur taillé as there is currently no Arcane Mutation, but beware that this will make Fire Staff less effective versus Angry Earth (they take more damage from Fire, so converting your damage weakens you), and Void Gauntlet less effective against Ancients.
You do not want to use a conversion gem in your Ice Gauntlet as this will lower your overall Ice Damage, weakening the effect of Froid ultime.

In your armor and jewelry, the best all-round gems to socket will be Diamant immaculé taillé and Malachite immaculée taillée as they provide both Physical and Elemental Damage Absorption, covering you against all types of enemy weapons.

For most standard expeditions this will cover you well, but as you move into Mutated Expeditions you will want to start using gems that reduce your damage vs the specific element of the mutation, such as Ruby for Fire Mutations. My advice for specifically taking on Mutations is to socket 3 Opale immaculée taillée into your armor and 2 Rubis immaculé taillé, Aigue-marine immaculée taillée, Améthyste immaculée taillée, etc, depending on the mutation you're going into.

Your jewelry gems can be left as Malachite and Diamond however, as you still want to have some physical damage absorption.

Runeglass

With Runeglass Gems in your weapons, my recommendation is to keep it simple and upgrade the Opal gems to their Runeglass equivalent, using the Element that corresponds to your weapon. So, this means that for a Fire Staff you would want a Verre runique d'opale ignée, for Ice Gauntlet a Verre runique d'opale glacée, and for Void Gauntlet a Verre runique d'opale abyssale.

Due to the constantly changing cycle of weekly mutations, I think it is currently too expensive to rotate Runeglass armor gems for every fight that you face, and there is no "one size fits all", so I'd recommend just sticking to the rules outlined in Normal Gems (for your armor).

However, if you really wanted to go all out, you could socket a full set of Verre runique d'opale ignée into your armor for the 10% total extra fire damage this gives you. Because they are Opal you will still have some elemental damage absorption, but this set will obviously need to be recreated for your Ancient Ward armor, Lost Ward armor, etc, and also will not be viable to use during Fire Mutations.

Tips for Mages

Playstyle Tips

With all weapons, try to keep your stamina under max by dodging every few seconds, so you can keep your Opal gem damage boost active.

Ability Rotation

Fire Staff

Your priorities for the Fire Staff will be to keep Boule de feu and Incinération on cooldown whenever possible, and then activate Lance-flammes. You may wish to take an extra point into Flamethrower to remove its cooldown, in which case you will remove the point from Embrasement.

If the fight demands staying at range, prioritize doing Heavy Attacks as these activate more passives from your skill tree.

Ice Gauntlet demands a bit more skill due to the existence of Froid ultime.

Generally, you will open with Tempête de glace to activate Ultimate Chill, Tempête de grêle (if you can, requires melee) to apply the rend from Douches glaciales, and then spam light attacks until the enemy is low enough to get a killing blow with Piques de glace (if you're using Piques de glace renforcées).

If not using the Iced Refresh perk or fighting a boss enemy, use Ice Spike on cooldown, though ideally after you've hit the enemy with a Ice Storm and/or Ice Shower.

Void Gauntlet

The Void Gauntlet is more straightforward in its priorities: keep Abnégation down on your team as much as possible, then activate Lame de néant and finally Cri pétrifiant or Orbe de putréfaction depending on which one you are using.

Orb should be used after your other abilities are on cooldown as you're more likely to trigger Orbe ralentissant, Rafraîchissement, Précision rafraîchissante and Humilité acérée.


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